Memory Season
Game Insallation | 2010-2012

In “MEMORY SEASON”, player will control the dragonfly to explore this memory forest. Dragonfly is another player in memory; same as when we talk with ourselves or another “me”. Player can point the flying direction of dragonfly by touching the screen. There is daytime and nighttime in memory forest, and the different collection of special memories are hidden in the elements in this forest, for example, stones. When dragonfly close to the stone, a special memory will appear on the stone. How many special memories are there in the memory forest? It is an open endless world. Dragonfly can never fly out of the forest like our memory.

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Game Play 1

Game Installation | 3D Rendering | 2012

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Game Play 2

Game Installation | 3D Rendering | 2012

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Game Play 3

Game Installation | 3D Rendering | 2012

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Game Play 4

Game Installation | 3D Rendering | 2012

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Game Play 5

Game Installation | 3D Rendering | 2012

MEMORY SEASON


Last summer, I went back to my hometown and walk into a forest. Sound of water and lights through tree leaves woke me up. The memory became clear. It’s my “memory forest”. I believe that individuals have their own “memory forest”. Memory grows in “seasons”.


Game project “MEMORY SEASON” is about memory. I attempt to mix interactive visual mode with the childhood memory to create a new situation in the relationship between the imagination in memory and the visualization from 3D virtual world. In this game project, the method of exploring memory is a reflection from real world. Each object and 2D element is abstracted from memories. In “MEMORY SEASON”, there is no beginning and no ending. Does our memory have that?

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